With some of the best Pete Venters artwork ever and immense power and toughness, this card is deserving of its iconic status, and retains a massive dollar value approaching $200
Think of it like this: Dredge decks need to dump cards in the graveyard to trigger effects like Narcomoeba, so self-mill more or less equals drawing cards
Other than that, the severe constraints of Excruciator's mana cost limit what you can do with this manabase for some metagames, you can consider adding a Demolition Field or Cavern of Souls, but in general we felt it was much better to optimize for consistency casting early interaction (mainly Duress and postboard Cut Down)
Mostly linear narrative, some free exploration and sidequests Manage a party of three to five characters Random encounters Turn-based battles Characters gain levels from winning fights Find and buy equipment There are many facets in common between JRPGs and other styles of RPG
Then Farewell does it better by letting you choose more than one mode