Neyith of the Dire Hunt is a great commander, but it will do good work in this deck, since you get to draw a card when Zangief gets blocked, and if the path is clear, you can double Zangiefs power with the beginning of combat ability
Illustrated by Jason Felix Standard Not Legal Alchemy Not Legal Pioneer Legal Historic Not Legal Modern Legal Brawl Not Legal Legacy Legal Comp
Miirym, Sentinel Wyrm gives you a super powerful ability on an easy-to-cast Commander, who happens to be one of the strongest Temur cards
Set up Simba Lost Prince at turn 3 for an amazing turn 4 with Scar Vengeful Lion or Yzma Unjustly Treated
If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs , it costs, or it costs only nonmana actions such asor "Sacrifice a creature"), Training Grounds simply won't affect it